WSQ Diploma in Games Development (Casual Game)

  

About this Course

To give students the opportunity to implement a structured game engine including a graphical user interface and game engine components (Audio manager, collision manager etc) on different platforms which will depict each platform's strengths and weaknesses, and will allow students to, based on personal experience, decide which platform suits their application or game best, depending on its requirement. Implementing a game engine on different platfomrs will teach students how to port code (Among different languages), and how to seperate their game logice from the platform's system code.

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