Interior Design (3ds Max and V-Ray)

  

About this Course

This course focuses on the design visualization toolsets of 3ds Max and V-Ray.

At the end of this course, students will be able to build any interior and exterior architectural models.

Students will learn how to efficiently construct interior furnishings and V-Ray toolsets will enable to organize, place and light the designs.

Course Content : 

Module 1: Introduction to 3DS MAX

♦ Introduction to 3D max Interface

♦ Introduction to different 3D views

♦ Maximizing minimizing view port

♦ Changing views of a 3D object.

♦ Working with unit set up

♦ Opening New file, Saving file

♦ Pan view

Module 2: 3D Objects

♦ Using standard primitive objects

♦ Scaling Moving Rotating objects

♦ Selecting objects

♦ Selecting object by name

♦ Snap Toggle options

♦ Aligning 3D objects

♦ Mirror option

Module 3: Modeling

♦ Create Panel

♦ Modeling with standard primitive objects

♦ Editing standard primitive

♦ Editable polygons

♦ Elements of editable polygon

♦ Modifying editable polygon

♦ Using vertex and Polygon

♦ Adding, Removing, Welding vertex

♦ Extrude Polygon

♦ Beveling, Bridging, Inserting

♦ Introducing Quick slice and slice plane

♦ Using Boolean, revolve, Loft

♦ Using shape options

♦ Lathe option

♦ Modeling doors, Windows and Stairs

♦ Modeling objects using Extended primitives

♦ AEC Extended options

Module 4: Advanced modeling

♦ Advanced objects modeling

♦ Creating Elevation from the AutoCAD Drawing Plan

♦ Interior objects Modeling

Module 5: Texturing with V Ray Tools

♦ Coloring objects

♦ Material Texturing using images

♦ Steel Materials and Glass material

♦ UVW Mapping, Bump mapping

♦ Vray Displacement Mapping

♦ Giving reflections to materials

♦ Editing Materials

♦ Changing Materials

♦ Vray Light Material

Module 6: V Ray Lighting

♦ Lighting Objects with V Ray

♦ V Ray Lights

♦ V Ray Sky light

♦ Standard lights

♦ Photometric lights

♦ Direct Light

♦ Target Lights

♦ Interior Lighting

♦ Exterior lighting

♦ Editing light parameters

♦ Light properties

♦ Applying shadow maps

♦ Intensity/Color/Attenuation

Module 7: Using Camera with V Ray Settings

♦ Using 3D Cameras

♦ Target and Free Camera

♦ Using Camera Parameters

♦ Lens options

♦ Positioning Camera

♦ Moving Camera

♦ Animating Camera with Paths

Module 8: Camera Animation

♦ Introducing Animation

♦ Animating Objects using key frame

♦ Animating Camera with Paths

♦ Taking output

Module 9: Rendering Interior and Exterior

♦ Using assign renderer

♦ V Ray Render setting

♦ Rendering 3d views

♦ Rendering stills and Movie

♦ Time out put setting

♦ Output size setting

♦ Saving files

Duration : 16 hrs

Entry Requirement : Basic Computer Knowledge

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