Multimedia Course - 3D Animation - 3D Max

  

About this Course

Course Content

Module 1: Introduction to 3DS MAX

♦ Introduction to 3D max Interface

♦ Introduction to different 3D views

♦ Maximizing minimizing view port

♦ Changing views of a 3D object.

♦ Working with unit set up

♦ Opening New file, Saving file

♦ Pan view

Module 2: 3D Objects

♦ Using standard primitive objects

♦ Scaling Moving Rotating objects

♦ Selecting objects

♦ Selecting object by name

♦ Snap Toggle options

♦ Aligning 3d objects

♦ Mirror option

Module 3: Modeling

♦ Create Panel

♦ Modeling with standard primitive objects

♦ Editing standard primitive

♦ Editable polygons

♦ Elements of editable polygon

♦ Modifying editable polygon

♦ Using vertex and Polygon

♦ Adding, Removing, Welding vertex

♦ Extrude Polygon

♦ Beveling, Bridging, Inserting

♦ Introducing Quick slice and slice plane

♦ Using Boolean, revolve, Loft

♦ Using shape options

♦ Using spline objects

♦ Lathe option

♦ Modeling doors, Windows and Stairs

♦ Modeling objects using Extended primitives

♦ AEC Extended options

Module 4: Advanced modeling

♦ Advanced objects modeling

♦ Character modeling using vertex and polygon

♦ Product Modeling

♦ Interior objects Modeling

Module 5: Texturing

♦ Coloring objects

♦ Material Texturing using images

♦ Steel Materials and Glass material

♦ UVW Mapping, Unwrapping UVW

♦ Bump mapping

♦ Giving reflections to materials

♦ Editing Materials

♦ Changing Materials

Module 6: Lighting

♦ Using 3d max lights

♦ Standard lights

♦ Photo metric lights

♦ Sky light

♦ Direct Light

♦ Omni Light

♦ Target Lights

♦ Interior Lighting

♦ Exterior lighting

♦ Editing light parameters

♦ Light properties

♦ Applying shadows maps

♦ Intensity/Color/Attenuation

Module 7: Camera

♦ Using 3d Cameras

♦ Target and Free Camera

♦ Using Camera Parameters

♦ Lens options

♦ Positioning Camera

♦ Moving Camera

♦ Animating Camera with Path

Module 8: Animation

♦ Introducing Animation

♦ Animating Objects using key frame

♦ Setting up bone

♦ Bone binding option

♦ Rigging option

♦ Basic bone animation

♦ Taking output

♦ Bone editing options

♦ Particle system

♦ PF source and Super spray

Module 9: Rendering

♦ 3d Max Render setting

♦ Using assign renderer

♦ Scanline Renderer

♦ Rendering 3d views

♦ Rendering stills and Movie

♦ Rendering animations

♦ Time out put setting

♦ Output size setting

♦ Saving files

Duration : 20 hrs

Entry Requirement : Basic Computer Knowledge

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